![]() ![]() If there is a gap in the game board then the effect wont go through the gap and instead will stop at the gap. This has the same function as the lightning ball in the previous DS game just under a different name. If you match 4 runes in a row then it will create a special piece called an ice ball which when swapped with another piece will earn bonus points and it will clear all pieces to the left and right (horizontal row) of the ice ball. Once you have collected enough cornerstones the level will end. Once it reaches the bottom of the game board it will be moved up to the people on the top screen the same way a normal block is. These can only be moved by removing pieces underneath it to move it down the game board. After earning enough score and clearing enough normal blocks, special blocks called cornerstones will appear which take up their own space like a rune. This is the gimmick of the 7 wonders franchise. The faster you clear the blocks, the more people will appear to build. Then these people will move these blocks to build an ancient building or wonder. As you clear blocks by matching a rune on the same space the block is on, these blocks will be sent up to some people on the top screen. 5.12.5 Director of Game Design - John Newcomerħ Wonders on the PC and on the DS is a puzzle game series where you have to match 3 or more similar runes in a row to get points and clear obstacles.5.12.3 Vice President of Product Development - Matt Lichtenwalter.5.12.2 Chief Executive Officer - Mark Cottam. ![]() 5.12.1 Chief Strategy Officer - Ron Dimant.5.11 Associate Producer - David Shepherd.5.7 Sound and Music - Vasiliy Shestovets.5.3 Art Director / Art Lead - Kirill Korneev.1.1.7 Building Wonders and Bonus Badges. ![]()
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